In this patch we have focused on performance enhancements and changes to improve player’s game play with runes and events.
- Changes made on power runes:
- Sorcerer’s power rune is now fire damage instead of physicalmagical damage.
- Druid’s power rune is now ice damage instead of physicalmagical damage.
- Knights power rune is now physical damage instead of physical magical damage.
- From now on there will be no attack spells interfering with the cooldown of power runes.
The changes mentioned above were made to allow power runes damage to increase with your magical or physical boost from set or other sources.
- Power rune upgrade crystals will be implemented.
- Battlefield event (Oriented to power exp) will be beta tested.
- Catacombs System (Oriented to power exp) will be beta tested.
- Zombies will now one shot any player on melee but they no longer have ranged attacks.
- Zombie’s speed has been considerably decreased.
- It will no longer possible to use pushing spells inside the zombie event.