As a way to solve the problem of some spawns being better than others (Example: graveyard vs underworld spirits) the following change will apply.
Spawns with less spawn rate will have their orb chances and experience values considerably increased to compensate the monster amount difference. Example:
Graveyard (which has a lot of monsters) will remain the same while underworld spirits will drop 50% the orbs and exp per monster than graveyard)
The following spawns will be boosted under this same mechanism:
Underworld spirits will now yield 50% more orbs chance than usual and 65% more exp.
Lost souls and wyrms will yield 50% more exp and orbs rate.
Vampires will yield 25% more exp and 50% orb rate
Djinns will yield 50% more orb chance and 25% more exp
Ancient scarabs, beholders and gravediggers will yield 100% more exp and orb rate.
Drill worms and undead dragons will yield 110% more exp and orb rate.
Grim reapers will yield 25% more exp and 50% more orb rate.
Its now possible to smelt t2 upgrades,spells,stat stones into 5 t1, its also now possible to smelt bars into ingots.
Orbs from elite monsters in desert continent have been heavily improved.