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Latest News

23 / 09 / 2020

We are happy to announce the official date of Shadow Realm’s new season on Friday 25 (3 days from now), after a long time of feedback and planning we’re happy to say we finally addressed some of the most concerning issues regarding progression that has been constantly an issue during the past 2 seasons.

Here is a list of the most important changes that you will encounter this time around.

1) Dungeons and Arenas reward boost.
On this upcoming season you will be rewarded with 50% more of the usual reward boxes in order to achieve our goal of rewarding manual players far more than just botters.

2) Automatic Orb Gathering System:

Orbs farming has been the meta for atleast a year already, unfortunately the system wasn’t able to achieve its purpose due to constant cheating and macroing, due to that reason in this season we’re deciding to make the system even for everyone removing its heavy impact on the meta of the game.

From now on you will be able to automatically collect orbs within a range of 11 sqms around you by paying an small fee of 2 energy per captured orb, due to this system now being automatic all orbs loot has been lowered in both chance and rewards to compensate for the possible long sessions of afk orb collecting.

3) Changes to tier sets and adjustment of tier items to craft next tier set (from 5 to 4)
First we’d like to say that this time around we are focusing on making tier set progression far more rewarding in sustain and PvM balance, unlike previous seasons where progressing in sets didn’t give an actual feel of being stronger and surviving better while progressing through continents this time around we increased resistance in all of our sets to give our players a far better hunting and questing experience while achieving new set pieces.

4) Changes to upgrading system regarding ring, amulets, ammo slot items and backpacks.

As a complementation of the changes done to tier set we had to perform some important changes to the upgrading system, amulets, rings, ammo slot items and backpacks, from now on they wont follow the same upgrading cycle and equipment items, they are now granting the following cycle benefits when upgrading.

  1. armor = 1
  2. speed = 10
  3. boosthealing = 1%
  4. armor = 1
  5. boostdamage = 1%

5) Improvements of Imbuements
With the same purpose of improving the possible choices of improving your character in different directions than usual we have decided to further boost certain imbuements.

Imbuement Changes (physical/magical dmg %)
Power Imbue
t1 = from 1-1.5 to 1.5-2.4
t2 = from 1.6-2.5 to 2.5-3.4
t3 = from 2.7-3.5 to 4.0-5.4
t4 = from 3.7-4.5 to 6.0 - 7.0

Increase Imbue (HP/MP %)
t1 = 1.0-2.0 to 2.0-3.0
t2 = 2.0-3.0 to 4.0-5.0
t3 = 3.0-4.0 to 6.0-7.0
t4 = 4.0-5.0 to 8.0-9.0

Soulburst Imbues (removed dmg reflect || healing boost/critical dmg)
Healing Boost
t1 = 1.0-1.5 to 2.0-2.6
t2 1.5-2.0 to 3.0-3.6
t3 = 2.0-2.5 to 4.0-4.6
t4 = 3.4-4.0 to 6.0-6.6

Critical Dmg
t1 = 1-1.5
t2= 2-2.5
t3 = 3. 3.5

t4 = 4. 4.5

6) The return of battlefield System

Battlefields was an important project left forgotten in the past but its finally ready to make its return, battlefield system is a huge combat area divided into 3 stages, after beating the first 2 missions you will gain access to an area based on your character stage (4 strength instances) where you will find monsters yielding the best possible orb rewards and highest orbs chance available in the game.

Battlefields are designed for you to power game through the duration of the event while staying active.

7) Continental Bastions (replacing catacombs system)

Bastions are special places in the game which can be only accessed purchasing bastion passes (different per continent), bastion passes provide 1 hour access to hunt in a formidable spawn with increased orb chances/rewards and also far highest exp than any normal spawn in a continent.

Bastions are also designed to power game with your team party, inside bastions you will be able to use special runes related to your vocation and also purchase special boosters for further performance boost while hunting.


8) World Bosses Raids

Last season we managed to create one world boss raid per continent, this time around to further benefit the world boss system we have added a special drop (“world boss tokens”) which amount will be based on the continent in which the world raid is taking place.

World boss tokens will be used to purchase some special offers including some rare cosmetics yielding bonuses or even strength besides the traditional benefit you get by unlocking cosmetics.


9) Changes to power runes.

Many of you have suggested through the eras to give each vocation a more special an unique feel making them different from the other vocations so this time we applied the following changes.

  1. Knight power rune now will provide a progressive resistance boost based on rune upgrades instead of its old effect

  2. Paladin power rune will now provide an attack speed boost based on rune upgrades instead of its old effect

  3. Reaper power rune will now provide a damage boost based on rune upgrades instead of its old effect.


10) Implementation of Prey System and Prey Hunting tasks.
Similar to cipsoft prey system our prey system will allow you to choose between 4 different bonuses when selecting a creature.

  1. Damage Boost against chosen monster.

  2. Resistance bonus against chosen monster.

  3. Orb boost when killing the chosen monster.

  4. Exp boost when killing the chosen monster.

These bonuses will allow you to improving your hunting as far as you please allowing you to better enjoy areas which you would normally not be able to hunt due to it’s difficulty.

Completing prey hunting tasks will grant you prey task points which will be usable at a very special shop with very unique and powerful rewards.

  1. Changes to continental progression based on strength.

Last season we learned that granting players straight access to new continents based solely on their strength didn’t help us to achieve our main purpose so in this season we have decided to change it in the following way.

  1. First a team must complete the continental quest to access next continent

  2. Finishing said quest will trigger a 5 days timer

  3. Once the timer is finished players will be able to access the continent This will provide a benefit to those guilds and players who manage to beat quest, being more fair and actually giving an incentive to work hard to beat quests.


  1. Implementation of hunting tasks on each continent

From this season on you will be able to find daily killing tasks in order to further increase the speed of your progression on each continent.

There is a huge amount of tasks available and each one of them provides loot boxes from completing them.

  1. Implementation of a new multi continent crafting academy.

We also heard your feedback in this subject, we decided to implement a global crafting station which has all continents connected by stairs, this will allow you to easily access the crafting stations you need, this crafting station will also serve you as a shortcut between continents avoiding unnecessary long walks.


Further Changes:
Several bugs were fixed
Several map issues were fixed.

25 / 04 / 2020

Orb Verification Changes:

Since a large amount of players has insisted on abusing external tools to gain advantage over fair players in systems like Orbs, yet again we bring changes to the verification system in which a small random captcha will have to be completed in order to gain orbs.

Furthermore we are glad to announce that exiting the orb screen with the “Esc” key will no longer kill your active orb, you will be able to enter the screen once again as long as the orb remains active.

Last but not least regarding orbs, the verification window duration will be increased from 20 to 30 seconds, not responding in that time will count as a failed answer.

(Note: Besides the verification changes we are still considering implementing the punishment for 5 failed answers in 1 hour, depending on our observations on the upcoming days we will decide if this is neccesary or not)

Monsters AI:

As you may have noticed before, monsters in shadow realm tend to act weirdly when chasing its target or when reacting to fields even if they are immune to them, from now on monsters will react faster so be careful.

Champion Challenge:

While this patch was softly applied previously we are now officially announcing that champion challenges in cont 2, 3, 4 will allow you to invest more kks into your challenge for a more fair reward without monster scalating like crazy.

Note: Champion boxes of higher continents not only yield better loot but also yield increased chances to get champion tokens.

Shared Exp - Party:

We have properly balanced the exp for 4 and 5 man party.
We have extended the distance from players in shared experience from 30 to 50 sqms.

Server Performance:

We made some important changes regarding the lag - freezes some have been experiencing lately, we are hoping with these changes those issues will be resolved.

Further Changes:

  1. Relics can no longer be traded via trade window.
  2. Some Map bugs have been fixed.
  3. T2 winter quest relic can now be crafter in winter city.
  4. Prices in rsc to craft upgrade crystals have been reduced.

Spell changes for knights:

  1. Duration of knight continental spell extended from 4 seconds to 10 seconds (increses a lot the total damage output)
  2. Damage Increased in sharpedge fury
  3. Damage Increased in Spinning Rage

Spell changes for druids:

  1. Duration of druid continental spell extended from 8 seconds to 12 seconds (increases a lot the total damage output)
  2. Damage Increased in fury of nature spell
  3. Damage Increased Ice tomb spell

Spell changes for Sorcerers:

  1. Duration increased of sorcerer continental spell from 3 seconds to 6 seconds (increases a lot the total damage output)

Spell changes for paladins:

  1. Duration increased of paladin continental spell from 4 seconds to 8 seconds (increases a lot the total damage output)
  2. Great divine caldera now hits 3 times instead of 1
  3. Damage of Holy Punishment spell increased
  4. Holy punishment spell is now boosted by physical damage instead of magical

Spell Leveling Changes:

  1. Tera and fire Cannon spells were replaced for Frozen Sanctum Aura and EnergyHell Aura, the points you had invested in them will automatically transfer to the these spells.

Further Changes:

  1. Crafting tools now have their own tab in the crafting stations and new tools have been implemented.
  2. Some error screens and other issues with crafting have been fixed.
  3. Dungeon boxes have been renamed to loot boxes.
  4. Arenas are now granting tier loot boxes as reward.
  5. New crafting boxes have been added to the donor shop (it was suggested several times)
  6. Dungeon - Arena boxes (now called loot boxes) have officially been improved (tier 6 and above
  7. Damage of grim reapers, crystal crushers, crystal golems, frozen wolves, glacier spiders and glacier dragons has been reduced.
  8. Orbs from winter cont 3.5 are no longer droping t2 up crystals
  9. Achievements now properly work for reapers.
  10. Dungeons are now considerably less hard for druids and knights.
  11. Teleporters for conts 2,3,4 were improved to prevent abuse.
06 / 04 / 2020

For Mages:

  1. Mana percent requirement for both sharpedge fury knight spell and spinning rage has been lowered from 15 to 5.

  2. Energy Hell Aura spell now only requires 5 mana percent instead of 20

  3. Frozen Sanctum Aura now only requires 5 mana percent instead of 20

  4. Energy Hell and Frozen Sactum auras are now also dealing ranged damage and dealing 30% more damage.

  5. Glacial Blizzard and Electrical storm now deal 30% more damage and also will always land a hit every spin on their selected target.

For Knights:

  1. Sharpedge Fury and Spinning Rage spells from knights have been extended in duration

  2. Sharpedge Fury and Spinning Rage spells now deal 60% more damage

For Paladins:

  1. Arrow fury now lasts longer and deals damage faster.

  2. Holy punishment now deals damage in a larger area and deals 2 more hits.

  3. Great divine caldera damage has been increased in 30%

Further Fixes

  1. Power rune cooldowns should no longer interfere with any spells.
  2. Exiva spell now properly works for reapers.
  3. Orb crafting is now properly working for t7 recipes.
  4. Shared experience for the 5 vocations is now properly working.
  5. Spawn bosses are no longer rewarding halloween points
30 / 03 / 2020

Hello guys we are really happy to announce or new season!

This time around we bring a refresh with a lot of balancements which can be found on our discord server announcement board and also we bring our first new vocation.

“Assassin - Reapers”

Reapers are a semi ranged vocation specialized in dealing high damage, their basic attacks with scythes can deal area damage bringing interesting new fighting mechanics alongside with them.

They have over 10 awesome custom spells with more to come.

Come and enjoy of the relaunch today!