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Latest News

13 / 12 / 2018

It has been a long road since we released the server 4 months ago, even after the heavy amount of work put into the development and the amount of testing time during the beta wasn’t enough to save us from unexpected and serious issues during our first months. Due to this issues atleast half of our player base left since the game was basically unplayable for a while, event which lead to a unevitable downfall of our player base ending up in a practically dead server which is now the reason for us to take the hard decision to begin a new season and relaunch the server on January 8, 2019 and 10am PT.

We totally understand how things like this can be completely dissapointing, but as anything in life good things are not easy to achieve, we learned from our mistakes and corrected our issues, we listened to our most experienced players and enhanced our features for them to be more challenging and fair-individual play based instead of a hardcore MC grinding style. It’s important to say that we deeply appreciate and respect all the work and money everyone has invested on their characters and due to this we will be compensating you guys in the following way -

Donation coins: Every single dollar you have invested in this server will be kept bound to your account, which means even after this reset you will get every single donation coin back. That being said, giving all your points back on the launch of the new server would create a massive problem of balance and market saturation, which would lead into a items and power crysis which we surely want to avoid no matter what. Our solution to that problem is to give every point back by a “Coin Drop System” which means periodically delivering back your points.

This is the official schedule of how donation coins - rewards will be returned.

1 Hour Before Launch - 2000 Coins Unlocked + 2 Shadow Tokens +500 Heritage Points!
2 Day After Launch - 3000 Coins Unlocked + 3 Shadow Tokens + 800 Heritage Points!
5 Days After Launch - 4000 Coins Unlocked + 3 Shadow Tokens + 1000 Heritage Points!
8 Days After Launch - 5000 Coins Unlocked + 5 Shadow Tokens + 1000 Heritage Points!
11 Days After Launch - 5000 Coins Unlocked + 5 Shadow Tokens + 1500 Heritage Points!
14 Days After Launch - 5000 Coins Unlocked + 5 Shadow Tokens + 2000 Heritage Points!
17 Days After Launch - 6000 Coins Unlocked + 5 Shadow Tokens + 2000 Heritage Points!
20 Days After Launch - 6000 Coins Unlocked + 5 Shadow Tokens + 2000 Heritage Points!
23 Days After Launch - 6000 Coins Unlocked + 5 Shadow Tokens + 2000 Heritage Points!
26 Days After Launch - 6000 Coins Unlocked + 5 Shadow Tokens + 2000 Heritage Points!
30 Days After Launch the rest of your points, tokens and heritage points.

- Now, regarding to the progress you achieved since our release and until the day the server is shut down to prepare for the relaunch. (January 4, 2018 at 10pm PT) Based on your final “Strength” achieved on your character and also based on your final level you will receive a compensation in “Heritage Points”

This is how the Heritage Points will be assigned:

- By levels:

From lvl 900 to level - 1300 Each level will represent 1 heritage point.

From lvl 1300 to level 1500 each level will represent 2 heritage points.

From lvl 1500 to level 1700 each level will represent 3 heritage points.

From level 1700 + each level will represent 4 heritage points.

- By strength:

From strength 4000 to 6000 each 100 strength points will represent 50 heritage points.

From strength 6000 to 7500 each 100 strength points will represent 75 heritage points.

From strength 7500 to 9000 each 100 strength points will represent 100 heritage points.

From strength 9000+ each 100 strength points will represent 200 heritage points.

Heritage Points will be usable at a custom shop very similar to donation shop with a few unique offers, like imbuement crystals, stones, mounts, outfits, a pair of wings among other things.

30 / 11 / 2018
  • Rework of firestorm event:

Since a lot of players brought to our atention that this system was extremely based on randomless and luck, we decided to rework its mechanic to make it skill based.

From now on a warning tile will be displayed on the field which is about to be struck by fire!

  • Leader board and strength rework:

For a long time by now we have been working hard on a structure which allows us to check in a more deep way the progress of a player in the game, today we’re glad to announce that our new strength formula is finally released.
The new strength formula takes the next things into consideration.

  1. Equipment
  2. Upgrades on your items
  3. Mystic forge rank on your items
  4. Masteries
  5. Spell Progress

Alongside with these changes we have released a new command !leaderboard which will display the top 100 strongest players in the server.

Important Note: After the implementation of this system you must remain online for atleast 10 minutes for your character’s strength to be stored and displayed in the leaderboard.(for those who haven’t been online in a while)

  • Implementation of higher tier Imbuement stones in crafting:

Since right now obtaining imbuement stones of higher tier is pretty hard, we have decided to implement them under the scribe crafting section!

Also a new imbuement “soulburst” focused on healing and damage reflection has been implemented.

  • Rework of Smelting System

We have changed the functionality of the smelting system, from now on there is no longer need to constantly be clicking and using the forge, you can now just throw the items there and get the rewards on your backpack

  • Other Fixes and Changes
  1. From now on events will only require 3 players to begin.
  2. A new map has been implemented for the snowball war event.
  3. All catacombs monsters have received the following changes:
    A) 25-32% damage nerf.
    B) 20-25% HP nerf.
    C) 15-17% experience boost.
  4. An issue related to efreets in the inquisition quest has been fixed.
  5. Guild Dungeon Shop has been implemented.

  1. Catacombs passes and 25% experience boost voucher have been added to guild dungeons shop.
  2. The spell summon creature has been removed from the game due to several problems it causes.
  3. Hard lava dungeon teleport has been fixed.
  4. Desert King quest is now fully functional.
  5. There is no maximum level restriction for solo dungeons anymore.
23 / 11 / 2018

In order to further aid the progress of mid level players we have decided to make the following changes:

  • The prices on the monster class shop for ornate items has been changed as shown below:
  1. Equipment price was reduced from 80 to 60 tokens
  2. BP/ring/amulet from 60 to 40 tokens
  3. Weapons from 100 to 75 tokens
  • Further Additions:
  1. One hour experience vouchers for 2x, 1.5x 1.25x and 1.10x have been implemented and will be spread among several systems in the game.
  2. Exotic and legendary stats (mastery) stones are now craftable under the alchemy section.
  3. Imbuement clear vials and catacomb passes have been added to the arena shop.
  4. T1 power rune upgrade crystal and imbuement clear vial have been added to the event shop.
  5. It will no longer possible to use pushing spells inside the zombie event.
21 / 11 / 2018

In this patch we have focused on performance enhancements and changes to improve player’s game play with runes and events.

  • Changes made on power runes:
  1. Sorcerer’s power rune is now fire damage instead of physicalmagical damage.
  2. Druid’s power rune is now ice damage instead of physicalmagical damage.
  3. Knights power rune is now physical damage instead of physical magical damage.
  4. From now on there will be no attack spells interfering with the cooldown of power runes.

The changes mentioned above were made to allow power runes damage to increase with your magical or physical boost from set or other sources.

  • General Changes:
  1. Power rune upgrade crystals will be implemented.
  2. Battlefield event (Oriented to power exp) will be beta tested.
  3. Catacombs System (Oriented to power exp) will be beta tested.
  • Zombie event changes:
  1. Zombies will now one shot any player on melee but they no longer have ranged attacks.
  2. Zombie’s speed has been considerably decreased.
  3. It will no longer possible to use pushing spells inside the zombie event.
15 / 11 / 2018

Recently we have been discussing with our Council about possible ways to improve the game progress and making it smoother for the new or low level players.

Below we will point out the changes which have been implemented in this patch.

  1. Adventurer’s weapons and explorers set have been removed from quests and now will be granted to players when achieving level 150.
  2. Warden set will now be rewarded in the quests of the second floor of the main teleporting tower
  3. Warden set has been removed from royal shadow coins shop and gladiator set price has lowered.
  4. Sentinel set has been reduced in price
  5. Promotion quest has lowered in difficulty.
  6. Royal shadow coin shop has been moved to the main temple floor.

Regarding the quest changes, everyone will be able to redo those quests.

Other Changes:

  • Medium and hard difficulty for the desert continent dungeon are now available
  • A new section in jewelcrafting has been implemented “Crafting Packages”, In this section you can craft 25x of any recipe of your choice in order to save time when you require to craft a high amount.