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Latest News

06 / 01 / 2019
Relaunch Date 08/January/2019 at 10 AM Pacific Time


Exp: Custom (After level 500 the required experience per level increases exponentially every certain amount of levels)
Skill: 15x
Magic: 5x
Loot: Custom (Special items on all creatures)
Type: Open PvP (Expert PvP available)
Frags to red skull: 8 on a day, 1 frag removed every 4 hours

Hunting Grounds


Regarding hunting grounds we have implemented custom enhanced spawns rates on every creature ingame, this feature is designed to provide a fluent hunting experience even on the most transitated spawns ingame.

Besides the spawning rate we have also implemented a new feature called monster traps which can be found on every spawn, by clicking on this traps you will release the monsters inside resulting on increased monsters and better hunting experience when manual playing.

(To prevent abuses on this system we also implemented a de-spawn feature after 5 minutes to monsters spawned by this system)


Continental Quests

During the past months we noticed an important problem in continental quest which is related to how easy it was for some players to solo the quests without the need of any other player.

Since that problem totally breaks the concept of this system we have decided to enhance the mechanics of every continental quests bosses. From now on each boss will have an increased healing rate plus special spells targeting either players attacking from a considerable range and also for the blocker, these changes will prevent quests to be soloed while keeping a balance.

Mystic Forge Upgrading System

mystic forge.png

On this system we decided change most of the materials required per stage, previously this system was oriented to hardcore farming and grinding which resulted impossible by many players to ever achieving them plus benefiting people using a heavy amount of multi accouns and characters.

Our decision was to highly reduce the materials required plus making the current requirements achievable by doing daily challenges likes dungeons, arenas, world bosses and champion challenges instead of requiring a intense monster farming for days.

Upgrade Crystals System

This system's functionaly remains the same but we have decided to implement crystals upgrading via crafting in order to allow players to make good use of all those low tier upgrades that are no longer useful for them.

We also implemented the drop of tier 2 crystals on several systems like mid-high level spawn bosses, arenas, champion challenge and dungeons.

Mastery Tree System


Masteries system is designed to be a long term progress system ingame allowing you to choose how to enhance specific aspects of your character to be stronger and more effective on the situations you decide, unfortunately a heavy amount of players managed to increase or max their masteries on a very early point of the game due to how easely was to obtain them.

To address the mentioned issue we decided to change the requirements of mastery stones required per stage on all masteries.

 Crafting System

Over time we have implemented the possibility of upgrading all the items used for character upgrading to higher tiers requiring several skills.
Investing on increasing your character crafting skills will result on the very usefull power to upgrade your mastery stones, upgrade crystals and spell stones to higher states.

Item Crafting:
By popular decision we have highly reduced the materials required to craft equipment using this system focusing mostly on doing continental quests to get the requirements instead of the constant non stop grinding.

Overall we have highly improved our crafting interface providing more clear and understandable description of each craftable item.


System Changes

Solo dungeons:

This system was totally reworked, instead of the old system with static levels of every dungeon difficulty, the new system now randomly selects a dungeon for you, each dungeon will read your current level and strength level using that as parameter to match you against monsters that actually will represent a better challenge for you resulting as well in better and more worth rewards as you progress with your character.

Gladiators arena:

Based on your current level and strength level the arena will now automatically adapt the monster levels to your character providing a better challenge and experience, resulting aswell in a better rewards the stronger your are.

Arena boxes rewards were removed from the server, from now on by finishing arena you gain gladiator arena points which can be spent on the gladiator arena shop.

Champion Challenge:

It is now possible to invest larget amount of money for your champion challenge, the more money invested will represend on a higher amount of champion boxes as reward when beating the callenge. The only limitation is your power!


New Systems

Throughout the past two months several new systems have been implemented to the game in order to make your daily life in the server more fun and interesting, our goal is to provide as much fun content as we can to allow you to keep enhancing your character to whatever point you decide!

Fun Events:

Firestorm event: Survive by dodging the fireballs falling from the skies! the last 3 persons to survive are rewarded.

Safe Zone event: Beat your foes into stepping into the protection zone when the mightly powers of nature wreack havoc on unprotected tiles!

Zombie event: Run from the zombies and survive! every person bitten by the zombies die and loose their chance to win!

Snowball War event: Use your dexterity and movement abilities to prevent bein struck by enemy snowballs, last 3 players to survive win!

Guild Events:

King of the Hill: Fight with your enemy guilds in order to conquer the throne! The player from any guild who manages to survive for 5 minutes standing on the throne will unlock a 15% experience bonus for all the members of their guild for 3 hours!

PowerExp Systems:

Battlefields Event: Twice a day the mages of nocturnia open the portals to the battlefields, arenas filled with evil creatures trying to lurk in to the realm of the humans, fight with courage and gain massive amounts of experience for a full hour! (System adapts by reading the levels of all the players inside the event)

Catacombs System: Catacombs are special locations below nocturnia guarded by powerful monsters on crazy amounts yielding heavy amounts of experience, fight them and beat them with your team in order to gain heavy amounts of experience. (one catacomb per continent)

World Boss Raids:

Every 10 hours powerful bosses attempt to destroy the world of the humans, figth their minions and defeat the bosses! Every player who manages to fight and survive the boss fight will be rewarded!?

13 / 12 / 2018

It has been a long road since we released the server 4 months ago, even after the heavy amount of work put into the development and the amount of testing time during the beta wasn’t enough to save us from unexpected and serious issues during our first months. Due to this issues atleast half of our player base left since the game was basically unplayable for a while, event which lead to a unevitable downfall of our player base ending up in a practically dead server which is now the reason for us to take the hard decision to begin a new season and relaunch the server on January 8, 2019 and 10am PT.

We totally understand how things like this can be completely dissapointing, but as anything in life good things are not easy to achieve, we learned from our mistakes and corrected our issues, we listened to our most experienced players and enhanced our features for them to be more challenging and fair-individual play based instead of a hardcore MC grinding style. It’s important to say that we deeply appreciate and respect all the work and money everyone has invested on their characters and due to this we will be compensating you guys in the following way -

Donation coins: Every single dollar you have invested in this server will be kept bound to your account, which means even after this reset you will get every single donation coin back. That being said, giving all your points back on the launch of the new server would create a massive problem of balance and market saturation, which would lead into a items and power crysis which we surely want to avoid no matter what. Our solution to that problem is to give every point back by a “Coin Drop System” which means periodically delivering back your points.

This is the official schedule of how donation coins - rewards will be returned.

1 Hour Before Launch - 2000 Coins Unlocked + 2 Shadow Tokens +500 Heritage Points!
2 Day After Launch - 3000 Coins Unlocked + 3 Shadow Tokens + 800 Heritage Points!
5 Days After Launch - 4000 Coins Unlocked + 3 Shadow Tokens + 1000 Heritage Points!
8 Days After Launch - 5000 Coins Unlocked + 5 Shadow Tokens + 1000 Heritage Points!
11 Days After Launch - 5000 Coins Unlocked + 5 Shadow Tokens + 1500 Heritage Points!
14 Days After Launch - 5000 Coins Unlocked + 5 Shadow Tokens + 2000 Heritage Points!
17 Days After Launch - 6000 Coins Unlocked + 5 Shadow Tokens + 2000 Heritage Points!
20 Days After Launch - 6000 Coins Unlocked + 5 Shadow Tokens + 2000 Heritage Points!
23 Days After Launch - 6000 Coins Unlocked + 5 Shadow Tokens + 2000 Heritage Points!
26 Days After Launch - 6000 Coins Unlocked + 5 Shadow Tokens + 2000 Heritage Points!
30 Days After Launch the rest of your points, tokens and heritage points.

- Now, regarding to the progress you achieved since our release and until the day the server is shut down to prepare for the relaunch. (January 4, 2018 at 10pm PT) Based on your final “Strength” achieved on your character and also based on your final level you will receive a compensation in “Heritage Points”

This is how the Heritage Points will be assigned:

- By levels:

From lvl 900 to level - 1300 Each level will represent 1 heritage point.

From lvl 1300 to level 1500 each level will represent 2 heritage points.

From lvl 1500 to level 1700 each level will represent 3 heritage points.

From level 1700 + each level will represent 4 heritage points.

- By strength:

From strength 4000 to 6000 each 100 strength points will represent 50 heritage points.

From strength 6000 to 7500 each 100 strength points will represent 75 heritage points.

From strength 7500 to 9000 each 100 strength points will represent 100 heritage points.

From strength 9000+ each 100 strength points will represent 200 heritage points.

Heritage Points will be usable at a custom shop very similar to donation shop with a few unique offers, like imbuement crystals, stones, mounts, outfits, a pair of wings among other things.

30 / 11 / 2018
  • Rework of firestorm event:

Since a lot of players brought to our atention that this system was extremely based on randomless and luck, we decided to rework its mechanic to make it skill based.

From now on a warning tile will be displayed on the field which is about to be struck by fire!

  • Leader board and strength rework:

For a long time by now we have been working hard on a structure which allows us to check in a more deep way the progress of a player in the game, today we’re glad to announce that our new strength formula is finally released.
The new strength formula takes the next things into consideration.

  1. Equipment
  2. Upgrades on your items
  3. Mystic forge rank on your items
  4. Masteries
  5. Spell Progress

Alongside with these changes we have released a new command !leaderboard which will display the top 100 strongest players in the server.

Important Note: After the implementation of this system you must remain online for atleast 10 minutes for your character’s strength to be stored and displayed in the leaderboard.(for those who haven’t been online in a while)

  • Implementation of higher tier Imbuement stones in crafting:

Since right now obtaining imbuement stones of higher tier is pretty hard, we have decided to implement them under the scribe crafting section!

Also a new imbuement “soulburst” focused on healing and damage reflection has been implemented.

  • Rework of Smelting System

We have changed the functionality of the smelting system, from now on there is no longer need to constantly be clicking and using the forge, you can now just throw the items there and get the rewards on your backpack

  • Other Fixes and Changes
  1. From now on events will only require 3 players to begin.
  2. A new map has been implemented for the snowball war event.
  3. All catacombs monsters have received the following changes:
    A) 25-32% damage nerf.
    B) 20-25% HP nerf.
    C) 15-17% experience boost.
  4. An issue related to efreets in the inquisition quest has been fixed.
  5. Guild Dungeon Shop has been implemented.

  1. Catacombs passes and 25% experience boost voucher have been added to guild dungeons shop.
  2. The spell summon creature has been removed from the game due to several problems it causes.
  3. Hard lava dungeon teleport has been fixed.
  4. Desert King quest is now fully functional.
  5. There is no maximum level restriction for solo dungeons anymore.
23 / 11 / 2018

In order to further aid the progress of mid level players we have decided to make the following changes:

  • The prices on the monster class shop for ornate items has been changed as shown below:
  1. Equipment price was reduced from 80 to 60 tokens
  2. BP/ring/amulet from 60 to 40 tokens
  3. Weapons from 100 to 75 tokens
  • Further Additions:
  1. One hour experience vouchers for 2x, 1.5x 1.25x and 1.10x have been implemented and will be spread among several systems in the game.
  2. Exotic and legendary stats (mastery) stones are now craftable under the alchemy section.
  3. Imbuement clear vials and catacomb passes have been added to the arena shop.
  4. T1 power rune upgrade crystal and imbuement clear vial have been added to the event shop.
  5. It will no longer possible to use pushing spells inside the zombie event.
21 / 11 / 2018

In this patch we have focused on performance enhancements and changes to improve player’s game play with runes and events.

  • Changes made on power runes:
  1. Sorcerer’s power rune is now fire damage instead of physicalmagical damage.
  2. Druid’s power rune is now ice damage instead of physicalmagical damage.
  3. Knights power rune is now physical damage instead of physical magical damage.
  4. From now on there will be no attack spells interfering with the cooldown of power runes.

The changes mentioned above were made to allow power runes damage to increase with your magical or physical boost from set or other sources.

  • General Changes:
  1. Power rune upgrade crystals will be implemented.
  2. Battlefield event (Oriented to power exp) will be beta tested.
  3. Catacombs System (Oriented to power exp) will be beta tested.
  • Zombie event changes:
  1. Zombies will now one shot any player on melee but they no longer have ranged attacks.
  2. Zombie’s speed has been considerably decreased.
  3. It will no longer possible to use pushing spells inside the zombie event.