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Latest News

18 / 09 / 2019
  1. A bug on t7 and t8 shields giving flat health value instead of health percent has been fixed. Please bonus transfer off/on to get the issue fixed.
  2. T8 set now has its proper level requirement
  3. An issue making some boosts on champion challenge has been fixed.
  4. Rewards from dungeons 13-14k difficulties have been improved
  5. 20 New instances have been added to champion challenge
  6. 15-18 new dungeon instances have been implemented.
  7. Legendary spells will have their damage reduced by half in PvP.
  8. Several map bugs are now fixed.
  9. An issue related to the recent nerf of legendary spells also affecting damage to monsters has been fixed.

Changes to PvP

  1. All PvP damage will be reduced by half. [Now Live]
  2. Frags to get red skull will be reduced from 10 to 5
  3. If your killer has 25% more strength than you, your death loss will be reduced by 25%
  4. If you killer has 50% more strength thay you, your death loss will be reduced by 50%

As a reminder, Red skulls in this server dont lose any items but they sufferer a far harsher death loss (Experience lost) when dying.
Black skulls still dont lose items but experience lost is far worse on dying and they are not allowed to engage in PvP anymore.


Equipment boxes on crafting.

Today we have implemented equipment boxes in crafting, you can find t2 to t4 eq boxes in the first continent crafting zone, t5 on desert continent (arena -1) and t6 and t7 on winter continent.


New jewelcraft recipes gold based.

A new way to craft upgrade crystals and spell crystals has been implemented. You can find the crafting machine on the bank in first continent, on arena -1 in desert continent and on winter workshop

12 / 09 / 2019

Due to the unfortunate downtime we have enabled 5 hours of global boosts.

Further Boosts will be enabled added today at 3pm PT


Game Patch Notes: To prevent nocturnal items to grow useless compared to other better tier rings/amulets/backpacks we have introduced a way to craft higher tiers somewhere in the desert city.

Client Patch Notes:

After a long long time we’re glad to bring you an update oriented to the client, first of all we are introducing a feature which will allow you to filter what effects you’d like to see

We highly recommend to keep “Monsters” effects enabled otherwise you could die by an monster mechanic.


On today’s patch we also implemented a new important feature to the game. Relics inventory, relics inventory behaves similar to your equipment slots (armor, legs, boots), in here you will be able to place a new kind of items Relics which can increase your strength and boost your character further

Relics will be obtainable from new upcoming quests and also from some yet unexplored quests in the winter continent


Reworked Buttons:

We are also glad to announce that we have updated the buttons of the client [Currently disabled for maintainance]

In these reworked buttons you will be able to open the spell progress window, quests cooldowns window, spawn bosses window, traits window (continental progress) and leaderboard. [Currently disabled for maintainance]


Last but not least we have also fixed a very old and annoying issue related to the actions bars displaying incorrect cooldowns of spells

02 / 09 / 2019

Have applied a new deep patch to orbs in the second continent and to make things EXTRA clear we have revealed all the orbs loot and chances in our wiki…

https://shadowrealm.online/wiki/index.php?title=Monster_Orbs#Orb_Loot


Voc Changes:

News for Knights:

We have slightly buffed the great berserk and sharpedge fury spell.

We have heavily increased the damage of spinning rage plus increased it’s duration.

02 / 09 / 2019

As previously announced today’s patch has been released and a new client is now required to log in.

You can download the client automatically with our auto updater or you can download the client directly through the website’s download section.

Besides the previously announced features of this patch we decided to also implement the following changes:

  1. We have increased considerably the amount of monsters in the following spawns:
  • Larvas
  • Lost souls
  • Undead Gladiators
  • Wyrms
  • Vampires
  • Djinns
  • Beholders
  • Ancient Scarabs
  • Drillworms
  • Undead dragons
  • Asuras
  • Grim reapers
  1. We have increased further the orbs chance of east and west desert continent monsters and the loot of west desert continent orbs.

  2. We have considerably enhanced the loot of champion orbs of desert continent monsters

As a way to solve the problem of some spawns being better than others (Example: graveyard vs underworld spirits) the following change will apply.

Spawns with less spawn rate will have their orb chances and experience values considerably increased to compensate the monster amount difference. Example:

Graveyard (which has a lot of monsters) will remain the same while underworld spirits will drop 50% the orbs and exp per monster than graveyard)


The following spawns will be boosted under this same mechanism:

  1. Underworld spirits will now yield 50% more orbs chance than usual and 65% more exp.

  2. Lost souls and wyrms will yield 50% more exp and orbs rate.

  3. Vampires will yield 25% more exp and 50% orb rate

  4. Djinns will yield 50% more orb chance and 25% more exp

  5. Ancient scarabs, beholders and gravediggers will yield 100% more exp and orb rate.

  6. Drill worms and undead dragons will yield 110% more exp and orb rate.

  7. Grim reapers will yield 25% more exp and 50% more orb rate.


Further Changes:

  1. Its now possible to smelt t2 upgrades,spells,stat stones into 5 t1, its also now possible to smelt bars into ingots.

  2. Orbs from elite monsters in desert continent have been heavily improved.