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Latest News

03 / 05 / 2019

Due to a problematic of mid - high level exploiting low level spawns to gain orbs we have decided to take further measures to address this situation in better way.

From now on the new following rules for orbs will take place:

For normal monsters

  1. If the player’s level is 2x of the monster level then that monster wont spawn any orbs.
  2. If a monster level is higher than a player level then every 75 monster levels will represent an extra 1% chance to get a monster orb with a limit of 5% instead of the 1%.

For veteran monsters

  1. If the player’s level is 2x of the monster level then that monster wont spawn any orbs.
  2. If a veteran monster level is higher than the player level then every 50 monster levels will represent an extra 1% chance to get a monster orb with a limit of 30% instead of the usual 20%.

For elite monsters:

  1. Monster Orb increased from 80% to 100%

Further Changes:

  1. King of the hill will no longer give frags or real deaths plus should also remove skulls when dying.

  2. You will no longer be able to loot any orbs if your stamina is below 14 hours ( to prevent abuses)

  3. It is now possible to refund money if you made a mistake in the solo champion challenge.

30 / 04 / 2019

All quest reward boxes have been reworked with the purpose of making questing more appealing.

Here you can find the list of the possible reward pool of the new quest boxes

https://shadowrealm.online/wiki/index.php?title=Quests#Quest_Box

Further Changes:

  1. From now on tier equipment boxes will drop all weapons instead of the weapon of your own vocation, this change is made in order to provide higher market activity and also fair chances for all vocs.

  2. Arrow Fury: Damage Slightly Increased, spell will now hit every 0.2 seconds instead of every 0.375 for 5 seconds.

  3. Holy Punishment: Damage increased by 15%

  4. Fury of Nature: Fixed spellbonus since it wasn’t being read.

  5. Glacial Blizzard: Increased hits from 5 to 8

  6. Ice Tomb: Fixed spellbonus since it wasn’t being read.

  7. Rapid Smithing: Fixed spellbonus since it wasn’t being read.

30 / 04 / 2019

This patch brings several map fixes to the game, It also includes new instances for dungeons and champion challenge.

  1. Several new veins have been added to the dwarfs cave and we have also implemented veins in the lost hushers spawn.

  2. Medusa spawn has been replaced for a new one.

  3. It is now possible sell/buy donation points from players by using the command !sellcoins playername, amount

Note: For the moment it might be necessary to relog every time you either buy or sell coins.

  1. We have recently applied a fix for dungeon rewards due to the implementation of further boxes for higher level ranges and also solving a recent issue with a random dungeon box being reward to everyone, due to this its likely for everyone to receive different rewards than before but it will still progress in higher stages.

  2. A bug where druid’s spell glacial blizzard wasn’t receiving the damage bonus from spellprogress stage 2 and 3 has been fixed.

  3. The cooldown of temple quest has been added to the !quests command

  4. The temple quest has been also added to quest broadcaster.

  5. From now on monster orbs will respawn ontop of the monster’s corpse who spawned the orb.

28 / 04 / 2019

Blacksmithing

From:
50 = 3% damage reflection
70 = 6% damage reflection
90 = 10% damage reflection

To:
10 = 1% damage reflection
20 = 2% damage reflection
30 = 3% damage reflection
50 = 6% damage reflection
70 = 10% damage reflection

Woodworking
From: 50 = 5% healing boost
70 = 10% healing boost
90 = 15% healing boost

To:
10 = 1% healing boost
20 = 2% healing boost
30 = 5% healing boost
50 = 10% healing boost
70 = 15% healing boost

Jewelcraft
From:
50 = 10 magic levels and mana 5% for mages | | 10 Melee, Distance and HP 5% for paladins and knights
70 = 20 magic levels and mana 10% for mages | | 20 Melee, Distance and HP 10% for paladins and knights
90 = 30 magic levels and mana 15% for mages | | 30 Melee, Distance and HP 15% for paladins and knights

To:
10 = 1 magic levels and max mana 1% for mages | | 1 Melee, Distance and max HP 1% for paladins and knights
20 = 5 magic levels and max mana 3% for mages | | 10 Melee, Distance and max HP 3% for paladins and knights
30 = 10 magic levels and max mana 6% for mages | | 10 Melee, Distance and max HP 6% for paladins and knights
50 = 20 magic levels and max mana 10% for mages | | 20 Melee, Distance and max HP 10% for paladins and knights
70 = 30 magic levels and max mana 15% for mages | | 30 Melee, Distance and max HP 15% for paladins and knights

Alchemy
From:
50 = 5% magic damage boost | | 5% physical damage boost paladins and knights
70 = 10% magic damage boost | | 10% physical damage boost paladins and knights
90 = 15% magic damage boost | | 15% physical damage boost paladins and knights

To:
10 = 1% magic damage boost | | 1% physical damage boost paladins and knights
20 = 3% magic damage boost | | 3% physical damage boost paladins and knights
30 = 5% magic damage boost | | 5% physical damage boost paladins and knights
50 = 10% magic damage boost | | 10% physical damage boost paladins and knights
70 = 15% magic damage boost | | 15% physical damage boost paladins and knights
Relog in order to get the bonuses applied in case you meet the skills requirements.

24 / 04 / 2019

For those PvP lovers, a new imbuement for helmets, armors, legs and boots has been implemented.

The imbuement “Reaping” will provide the following bonuses:

Tier 1: Randomly grants you 1% physical penetration or 1% magic penetration.
Tier 2: Randomly grants you 2% physical penetration or 2% magic penetration.
Tier 3: It randomly grants you 3% physical penetration or 3% magic penetration.

This imbuement will be available in crafting, golden boxes and shadow boxes.

Power imbuement have received a buff and now has the following values:

T1: Damage increased from 0.5-1% to 1% -1.5%
T2: Damage increased from 1%-1.9% to 1.6% to 2.5%
T3: Damage increased from 2% to 2.9% to 2.7% to 3.6%

It will be necessary to reapply your imbuements to receive the increased values.

Further fixes and changes:

  1. Poi and annihilator weapons can be properly enchanted now.
  2. A new npc has been implemented to the crafting academy, this NPC will allow you to trade 2 eq items of the same tier + a fee for any equipment item of your choice of the same tier. (This only works for eq items, not weapons)
  3. We applied a change to prevent monsters from spawning in the entrance of hellfire solo dungeon.
  4. T1, T2, T3 items have received a strength increase, t1,t2,t3 melee-distance weapons have received an attack increase.

You can find the updated values here https://shadowrealm.online/wiki/index.php?title=Adaptive_Equipment