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Latest News

This sunday 1 Sept 2019 we will have an important patch with the following changes:

Dungeons:

Two new dungeons and several new instances will be implemented.

World Boosts Changes:

As announced previous we gathered anough data to decide what will be done with the world boosts.

Our first important change will be applied to rsc and points world boosts (due to the massive usage of these bonuses lately)

25% exp boost [30 mins]
50% orb boost [30 mins]
50% extra dungeon rewards [30 mins]
50% extra arena rewards [30 mins]
10% extra crafting experience [15 mins]
50% mining and lumberjacking gathering [30 mins]
15% champion challenge loot [30 mins]

Price of rsc world boost scrolls increased from 1000 to 1250.

Reason of the changes: The progression speed is out of control at this moment due to the world boosts so with the purpose of keeping this era healthy we must slow it down a bit.

Nocturnal Tokens World boosts will remain the following:

50% exp boost [1 hour]
2x orb boost [1 hour]
2x extra dungeon rewards [1 hour]
2x extra arena rewards [1 hour]
20% extra crafting experience [1 hour]
2x mining and lumberjacking gathering [1 hour]
25% champion challenge loot [1 hour]

RSC - donation world boosts will be stackable with nocturnal tokens world boosts.

Implementation of Happy Hour:

After this patch gets released the server will automatically apply 1 hour boosts (like the nocturnal tokens ones) two times a day at random hours with 2 of the available current bonuses.

New quest and upcoming new questline:

One of the important features of this new era is related to the implementation of a brand new quest line unrelated to continental content.

This new questline is designed to be as challenging as continental quests with special rewards.

Our first quest of that questline is called “Blackbeard’s Demise” and will be oriented for players of level 900+

23 / 08 / 2019

We have implemented the following new global boosts:

  1. 2x dungeon rewards [1 Hour]
  2. 2x arena rewards [1 Hour]
  3. 20% extra crafting experience [30 mins]
  4. 2x mining and lumberjacking gathering [1 Hour]
  5. 25% champion challenge loot [1 Hour]

As suggested by many players, we have temporarily implemented global boost scrolls in our points shop and shadow coins shop.

For the moment these scrolls will be available for 3 days and based on the results we gather during this time we will decide if they will stay in those shops for more time or if they will be removed.

Note: Values of the new boosts are still subject to change.

22 / 08 / 2019
  1. We have applied a patch to several crafting recipes (specially in alchemy) in order to allow a smoother progression in that skill.

  2. We have moved mastery craft to alchemy.

  3. We have increased the chances to drop t2 upgrade crystals (blue) from monsters above lvl 700 (including veterans)

20 / 08 / 2019

We have applied the following important changes to enchantments:

  1. Shockwave enchantment now bounces 7 times instead of 5 and its damage has changed as following:

Tier 1: From strength/2 to total strength
Tier 2: From total strength to strength 2
Tier 3: From strength
2 to strength * 3

  1. Vampirism

Chances to proc on all stages increased from 3 to 5%

Tier 1: From 0.8% total HP to 1.0% per tick (5 ticks)
Tier 2 From 1.5% total HP to 2.0% per tick (5 ticks)
Tier 2 From 2.3% total HP to 3.0% per tick (5 ticks)

A red text with the words vampirism will appear on every tick displaying how much HP you gained on the tick

  1. Soul Leech

Chances to proc on all stages increased from 3 to 5%

Tier 1: From 0.8% total MP to 1.0% per tick (5 ticks)
Tier 2 From 1.5% total MP to 2.0% per tick (5 ticks)
Tier 2 From 2.3% total MP to 3.0% per tick (5 ticks)

A purple text with the words vampirism will appear on every tick displaying how much MP you gained on the tick

  1. Divine Guard

Chances to proc decreased from 15% to 10%

19 / 08 / 2019

We have applied a patch on monsters orbs which includes the following changes:

  1. We have added further monster ranges which means orbs will improve more smoothly in rewards as you increase hunting higher level monsters.
  2. From now on monsters above level 500 will start to slightly increase their chances to drop and orb. (higher the monster level better the chances)
  3. We have also improved the rewards given by veterans and elite monsters.

These changes are live now.