Latest News

We have applied the following important changes to enchantments:
- Shockwave enchantment now bounces 7 times instead of 5 and its damage has changed as following:
Tier 1: From strength/2 to total strength
Tier 2: From total strength to strength 2
Tier 3: From strength 2 to strength * 3
- Vampirism
Chances to proc on all stages increased from 3 to 5%
Tier 1: From 0.8% total HP to 1.0% per tick (5 ticks)
Tier 2 From 1.5% total HP to 2.0% per tick (5 ticks)
Tier 2 From 2.3% total HP to 3.0% per tick (5 ticks)
A red text with the words vampirism will appear on every tick displaying how much HP you gained on the tick
- Soul Leech
Chances to proc on all stages increased from 3 to 5%
Tier 1: From 0.8% total MP to 1.0% per tick (5 ticks)
Tier 2 From 1.5% total MP to 2.0% per tick (5 ticks)
Tier 2 From 2.3% total MP to 3.0% per tick (5 ticks)
A purple text with the words vampirism will appear on every tick displaying how much MP you gained on the tick
- Divine Guard
Chances to proc decreased from 15% to 10%

We have applied a patch on monsters orbs which includes the following changes:
- We have added further monster ranges which means orbs will improve more smoothly in rewards as you increase hunting higher level monsters.
- From now on monsters above level 500 will start to slightly increase their chances to drop and orb. (higher the monster level better the chances)
- We have also improved the rewards given by veterans and elite monsters.
These changes are live now.

- Warlocks have been removed from a low level quest.
- An issue with the global boosts command not displaying the active boosts was fixed.
- T3 staff is now properly equipable by players of lvl 300.
- Tasks NPCs Guardian Agnes, Lacie, Oswald, Oz and Reim are now properly rewarding the correct upgrade crystal.
- From now on if a player kills a monster with half his level he will no longer be able to drop any orbs from it to prevent low level spawn farming.
- We have adjusted the arena monster’s damage and scaling to fit better with the strength difficulties.
- Monsters in arena or dungeons will now drop orbs even if they are half your level.
- Damage of monsters in dungeons has been adjusted (just like arenas) in order to fit better with the strength difficulties.
- We have considerably boosted the shared experience bonus for full parties (4 members different vocs)
- New alchemy recipes have been implemented and a few others have been adjusted.
- All the reported magic traps are now working. It is now possible to spawn veteran monsters out of magic traps.
- A level 200 restriction has been implemented to join the king of the hill event.

The new client for this era is now available either by the auto updater or in the downloads section in the website.
Get ready for the new season!

Character creation for our new season is now enabled.
See you in the launch date!