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Latest News

28 / 04 / 2019

Blacksmithing

From:
50 = 3% damage reflection
70 = 6% damage reflection
90 = 10% damage reflection

To:
10 = 1% damage reflection
20 = 2% damage reflection
30 = 3% damage reflection
50 = 6% damage reflection
70 = 10% damage reflection

Woodworking
From: 50 = 5% healing boost
70 = 10% healing boost
90 = 15% healing boost

To:
10 = 1% healing boost
20 = 2% healing boost
30 = 5% healing boost
50 = 10% healing boost
70 = 15% healing boost

Jewelcraft
From:
50 = 10 magic levels and mana 5% for mages | | 10 Melee, Distance and HP 5% for paladins and knights
70 = 20 magic levels and mana 10% for mages | | 20 Melee, Distance and HP 10% for paladins and knights
90 = 30 magic levels and mana 15% for mages | | 30 Melee, Distance and HP 15% for paladins and knights

To:
10 = 1 magic levels and max mana 1% for mages | | 1 Melee, Distance and max HP 1% for paladins and knights
20 = 5 magic levels and max mana 3% for mages | | 10 Melee, Distance and max HP 3% for paladins and knights
30 = 10 magic levels and max mana 6% for mages | | 10 Melee, Distance and max HP 6% for paladins and knights
50 = 20 magic levels and max mana 10% for mages | | 20 Melee, Distance and max HP 10% for paladins and knights
70 = 30 magic levels and max mana 15% for mages | | 30 Melee, Distance and max HP 15% for paladins and knights

Alchemy
From:
50 = 5% magic damage boost | | 5% physical damage boost paladins and knights
70 = 10% magic damage boost | | 10% physical damage boost paladins and knights
90 = 15% magic damage boost | | 15% physical damage boost paladins and knights

To:
10 = 1% magic damage boost | | 1% physical damage boost paladins and knights
20 = 3% magic damage boost | | 3% physical damage boost paladins and knights
30 = 5% magic damage boost | | 5% physical damage boost paladins and knights
50 = 10% magic damage boost | | 10% physical damage boost paladins and knights
70 = 15% magic damage boost | | 15% physical damage boost paladins and knights
Relog in order to get the bonuses applied in case you meet the skills requirements.

24 / 04 / 2019

For those PvP lovers, a new imbuement for helmets, armors, legs and boots has been implemented.

The imbuement “Reaping” will provide the following bonuses:

Tier 1: Randomly grants you 1% physical penetration or 1% magic penetration.
Tier 2: Randomly grants you 2% physical penetration or 2% magic penetration.
Tier 3: It randomly grants you 3% physical penetration or 3% magic penetration.

This imbuement will be available in crafting, golden boxes and shadow boxes.

Power imbuement have received a buff and now has the following values:

T1: Damage increased from 0.5-1% to 1% -1.5%
T2: Damage increased from 1%-1.9% to 1.6% to 2.5%
T3: Damage increased from 2% to 2.9% to 2.7% to 3.6%

It will be necessary to reapply your imbuements to receive the increased values.

Further fixes and changes:

  1. Poi and annihilator weapons can be properly enchanted now.
  2. A new npc has been implemented to the crafting academy, this NPC will allow you to trade 2 eq items of the same tier + a fee for any equipment item of your choice of the same tier. (This only works for eq items, not weapons)
  3. We applied a change to prevent monsters from spawning in the entrance of hellfire solo dungeon.
  4. T1, T2, T3 items have received a strength increase, t1,t2,t3 melee-distance weapons have received an attack increase.

You can find the updated values here https://shadowrealm.online/wiki/index.php?title=Adaptive_Equipment

23 / 04 / 2019

Here is a list of changes done since the previous patch.

  1. Experience orbs have been removed from the game, Money Orbs have been merged with Item orbs.

  2. The blacksmithing skill requirements to craft tier sets has been reduced from 10/20/50/70/90 to 5/10/20/35/50/65.

  3. We applied a change to prevent monsters from spawning in the entrance of hellfire solo dungeon.

  4. A new npc has been implemented to the crafting academy, this NPC will allow you to trade 2 eq items of the same tier + a fee for any equipment item of your choice of the same tier.(This only works for eq items, not weapons)

  5. Door of annihilator quest is now properly asking for a lvl 350 requirement.

21 / 04 / 2019

Here is a compilation of the changes and adjustments made in the past 3 days!

  1. The paralyze of the monster in champion challenge has been considerably reduced.

  2. An issue with the item “Structure of a dream machine” only being usable for mages and sorcs has been fixed, now it works for everyone.

  3. The damage of annihilator and poi weapons has been adjusted.

  4. Death records are now properly being displayed on the website

  5. Spawn bosses reward boxes have been improved, they now guarante both money and rsc plus they also can now drop t1 and t2 set crates.

  6. An issue with the strength on some t2 items has been fixed.

  7. The detailed information of all the tier sets has been posted in this wiki page. https://shadowrealm.online/wiki/index.php?title=Adaptive_Equipment

  8. Annihilator and POI weapons have been adjusted, they are giving more strength now.PvP damage has been increased by 15%

  9. Dungeon boxes rewards have been improved (t1 and t2 are now properly working too)

  10. T1 and t2 set boxes have been also added to the solo dungeon reward boxes (based on the dungeon tier), base gold reward per dungeon has been reduced.

Edit1:

  1. All promoted knight spells have received a damage buff, the stone skin spell is now granting 10% protection instead of 15% protection.

  2. The knight spell stone skin now has a 120 seconds duration instead of 100.

11 / 04 / 2019

A few months ago we released our second season of Shadow Realm, first season was rought, full of bugs, lag, freezes and lack of systems and features, during that time our focus was completly orientes to providing a bug free enjoyable experience, unfortunately having our previous bugs fixed didn’t change the fact that there were several other aspects of the game which required rebalancement, enhancements or even full reworks for them to achieve their purpose.

Besides of the already mentioned issues, the most important part of our game which is our client has a lot of incredibly important issues like not even working for a lot of players, constant crashes, issues with the bot, freezing with auto targeter among other things which took us a lot of time to figure out and address, leading into a huge loss in our player base.

Last but not least another huge issue in this era was the giant and unfair gap between donators and non donators, this issue was specially heavy during the first 2 months, which lead into f2p players not being able to compete against the donators in any way since the only way to get high end gear was doing quest, which was very hard for a long time for f2p players and it also took us so long to provide a solution for this which is now the crafting system.

All of those issues combined lead into a unfortunate and dissappointing early death of our season, but, we decided to make the best out of it by converting the season into basically a live test server in which GM and Nekiro have made massive changes and reworks into so many systems, implemented several new features and rebalancements while Hellpsy and Shirako helped us to implement several new spawns (and reworking several others), also provided great maps for new quests yet to come in further continents and Leshroth designing epic bosses for those quests.

Also it’s important to say that after a lot of work we have finally reached a point of stability with our client, which is one of the greatest news we could receive.

With all these things consider we are ready to do the following announcement.

Shadow Realm’s will relaunch for it’s 3rd season on 18/April/2019 at 10 AM Pacific Time.

In preparation for our relaunch Server will be taken down on April 14 at 20:00 Pacific Time.


Donation coins: Every single dollar you have invested in this server will be kept bound to your account, which means even after this reset you will get every single donation coin back.

That being said, giving all your points back on the launch of the new server would create a massive problem of balance and market saturation, which would lead into a items and strength gap crysis which we surely want to avoid no matter what.

Our solution to that problem is to give every point back by a “Coin Drop System” which means periodically delivering back your points.
This is the official schedule of how donation coins - rewards will be returned.

1 Hour Before Launch - 2000 Coins Unlocked + 2 Shadow Tokens +500 Heritage Points!
2 Day After Launch - 3000 Coins Unlocked + 3 Shadow Tokens + 800 Heritage Points!
5 Days After Launch - 3000 Coins Unlocked + 3 Shadow Tokens + 1000 Heritage Points!
8 Days After Launch - 4000 Coins Unlocked + 4 Shadow Tokens + 1000 Heritage Points!
11 Days After Launch - 4000 Coins Unlocked + 4 Shadow Tokens + 1500 Heritage Points!
14 Days After Launch - 5000 Coins Unlocked + 5 Shadow Tokens + 2000 Heritage Points!
17 Days After Launch - 5000 Coins Unlocked + 5 Shadow Tokens + 2000 Heritage Points!
20 Days After Launch - 6000 Coins Unlocked + 6 Shadow Tokens + 2000 Heritage Points!
23 Days After Launch - 6000 Coins Unlocked + 6 Shadow Tokens + 2000 Heritage Points!
26 Days After Launch - 6000 Coins Unlocked + 6 Shadow Tokens + 2000 Heritage Points!
30 Days After Launch the rest of your points, tokens and heritage points.

Now, regarding to the progress you achieved since our release and until the day the server is shut down to prepare for the relaunch. (April 14, 2019 at 10pm PT) Based on your final “Strength” achieved on your character you will receive a compensation in “Heritage Points”

This is how the Heritage Points will be assigned:

From strength 6000 to 8000 each 100 strength points will represent 60 heritage points.
From strength 8000 to 9000 each 100 strength points will represent 100 heritage points.
From strength 9000 to 10500 each 100 strength points will represent 125 heritage points.
From strength 10500 + each 100 strength points will represent 200 heritage points.

Since level are now part of strength, we will no longer provide heritage points for levels achieved, due to this the amount of heritage points for strength ranks has been increased.

The heritage shop will be available since day 1 and its offers will be different from this season’s.