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Latest News

30 / 04 / 2019

This patch brings several map fixes to the game, It also includes new instances for dungeons and champion challenge.

  1. Several new veins have been added to the dwarfs cave and we have also implemented veins in the lost hushers spawn.

  2. Medusa spawn has been replaced for a new one.

  3. It is now possible sell/buy donation points from players by using the command !sellcoins playername, amount

Note: For the moment it might be necessary to relog every time you either buy or sell coins.

  1. We have recently applied a fix for dungeon rewards due to the implementation of further boxes for higher level ranges and also solving a recent issue with a random dungeon box being reward to everyone, due to this its likely for everyone to receive different rewards than before but it will still progress in higher stages.

  2. A bug where druid’s spell glacial blizzard wasn’t receiving the damage bonus from spellprogress stage 2 and 3 has been fixed.

  3. The cooldown of temple quest has been added to the !quests command

  4. The temple quest has been also added to quest broadcaster.

  5. From now on monster orbs will respawn ontop of the monster’s corpse who spawned the orb.

28 / 04 / 2019

Blacksmithing

From:
50 = 3% damage reflection
70 = 6% damage reflection
90 = 10% damage reflection

To:
10 = 1% damage reflection
20 = 2% damage reflection
30 = 3% damage reflection
50 = 6% damage reflection
70 = 10% damage reflection

Woodworking
From: 50 = 5% healing boost
70 = 10% healing boost
90 = 15% healing boost

To:
10 = 1% healing boost
20 = 2% healing boost
30 = 5% healing boost
50 = 10% healing boost
70 = 15% healing boost

Jewelcraft
From:
50 = 10 magic levels and mana 5% for mages | | 10 Melee, Distance and HP 5% for paladins and knights
70 = 20 magic levels and mana 10% for mages | | 20 Melee, Distance and HP 10% for paladins and knights
90 = 30 magic levels and mana 15% for mages | | 30 Melee, Distance and HP 15% for paladins and knights

To:
10 = 1 magic levels and max mana 1% for mages | | 1 Melee, Distance and max HP 1% for paladins and knights
20 = 5 magic levels and max mana 3% for mages | | 10 Melee, Distance and max HP 3% for paladins and knights
30 = 10 magic levels and max mana 6% for mages | | 10 Melee, Distance and max HP 6% for paladins and knights
50 = 20 magic levels and max mana 10% for mages | | 20 Melee, Distance and max HP 10% for paladins and knights
70 = 30 magic levels and max mana 15% for mages | | 30 Melee, Distance and max HP 15% for paladins and knights

Alchemy
From:
50 = 5% magic damage boost | | 5% physical damage boost paladins and knights
70 = 10% magic damage boost | | 10% physical damage boost paladins and knights
90 = 15% magic damage boost | | 15% physical damage boost paladins and knights

To:
10 = 1% magic damage boost | | 1% physical damage boost paladins and knights
20 = 3% magic damage boost | | 3% physical damage boost paladins and knights
30 = 5% magic damage boost | | 5% physical damage boost paladins and knights
50 = 10% magic damage boost | | 10% physical damage boost paladins and knights
70 = 15% magic damage boost | | 15% physical damage boost paladins and knights
Relog in order to get the bonuses applied in case you meet the skills requirements.

24 / 04 / 2019

For those PvP lovers, a new imbuement for helmets, armors, legs and boots has been implemented.

The imbuement “Reaping” will provide the following bonuses:

Tier 1: Randomly grants you 1% physical penetration or 1% magic penetration.
Tier 2: Randomly grants you 2% physical penetration or 2% magic penetration.
Tier 3: It randomly grants you 3% physical penetration or 3% magic penetration.

This imbuement will be available in crafting, golden boxes and shadow boxes.

Power imbuement have received a buff and now has the following values:

T1: Damage increased from 0.5-1% to 1% -1.5%
T2: Damage increased from 1%-1.9% to 1.6% to 2.5%
T3: Damage increased from 2% to 2.9% to 2.7% to 3.6%

It will be necessary to reapply your imbuements to receive the increased values.

Further fixes and changes:

  1. Poi and annihilator weapons can be properly enchanted now.
  2. A new npc has been implemented to the crafting academy, this NPC will allow you to trade 2 eq items of the same tier + a fee for any equipment item of your choice of the same tier. (This only works for eq items, not weapons)
  3. We applied a change to prevent monsters from spawning in the entrance of hellfire solo dungeon.
  4. T1, T2, T3 items have received a strength increase, t1,t2,t3 melee-distance weapons have received an attack increase.

You can find the updated values here https://shadowrealm.online/wiki/index.php?title=Adaptive_Equipment

23 / 04 / 2019

Here is a list of changes done since the previous patch.

  1. Experience orbs have been removed from the game, Money Orbs have been merged with Item orbs.

  2. The blacksmithing skill requirements to craft tier sets has been reduced from 10/20/50/70/90 to 5/10/20/35/50/65.

  3. We applied a change to prevent monsters from spawning in the entrance of hellfire solo dungeon.

  4. A new npc has been implemented to the crafting academy, this NPC will allow you to trade 2 eq items of the same tier + a fee for any equipment item of your choice of the same tier.(This only works for eq items, not weapons)

  5. Door of annihilator quest is now properly asking for a lvl 350 requirement.

21 / 04 / 2019

Here is a compilation of the changes and adjustments made in the past 3 days!

  1. The paralyze of the monster in champion challenge has been considerably reduced.

  2. An issue with the item “Structure of a dream machine” only being usable for mages and sorcs has been fixed, now it works for everyone.

  3. The damage of annihilator and poi weapons has been adjusted.

  4. Death records are now properly being displayed on the website

  5. Spawn bosses reward boxes have been improved, they now guarante both money and rsc plus they also can now drop t1 and t2 set crates.

  6. An issue with the strength on some t2 items has been fixed.

  7. The detailed information of all the tier sets has been posted in this wiki page. https://shadowrealm.online/wiki/index.php?title=Adaptive_Equipment

  8. Annihilator and POI weapons have been adjusted, they are giving more strength now.PvP damage has been increased by 15%

  9. Dungeon boxes rewards have been improved (t1 and t2 are now properly working too)

  10. T1 and t2 set boxes have been also added to the solo dungeon reward boxes (based on the dungeon tier), base gold reward per dungeon has been reduced.

Edit1:

  1. All promoted knight spells have received a damage buff, the stone skin spell is now granting 10% protection instead of 15% protection.

  2. The knight spell stone skin now has a 120 seconds duration instead of 100.